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SWA Gameathons

The SWA holds monthly gaming sessions, usually on the first Saturday of each month. Each Gameathon has two time slots for events: 11am - 4pm, and 5pm - 10pm. We can also accommodate games that run longer than five hours, if needed. Doors open around 10am, so GMs can arrive early to set up. Admission is just $5 for the whole day (cash only), and free for students up to 12th grade, as well as GMs running a scheduled game.

Gameathons are held at Proctors Theatre in the Hearst Education Center (the finished basement under the cafe). Stairs and elevators to the basement are located off the main corridor, between the box office and cafe area. Proctors has its own parking lot, and there's a garage across the street; both are normally free on weekends.

Gameathon dates for 2025 are: January 4, February 1, March 1, April 5, May 3, June 7, July 5, August 2, October 4, November 1, and December 6. Council Con will be held September 5-7, replacing that month's Gameathon. We generally ask for events three weeks ahead of time, and post the schedule the week before game day; both announcements are sent via our mailing list. You can submit events through our Google form, and preregister for events on our signup spreadsheet. If you have any questions or comments, please send them to our GAT email address: game-a-thon [at] swa-gaming [dot] org.


Gameathon schedule: August 2, 2025

Morning Session (11 am - 4 pm)

Call of Cthulhu: Aurora Blue
Thomas Fisher
You take on the role of a prohibition agent in the dark Alaskan wilderness taking on a case that stirs horrors beyond your imagination. All materials provided you can make a character or play one of the premade investigators. Players shoudl bring dice if you want your own. You can make a character or take a premade sheet.
5 players, age 14+, beginners welcome.

Traveller: The Adventures of the Dread Parrot
Rich Neves
You find a long lost ship buried in the sand of a desolate planet. Could it be the famous Dread Parrot? Only one way to find out... Players should bring: A handful of D6s (like 4-5) and a 28mm mini if they have one.
6 players, age 10+, beginners welcome.

Pathfinder 2e: Dacilane Academy Great Prank War
Chris Gentile
This a level 3-6 adventure set in the Dacilane Academy. New players welcome!
6 players, age 10+, beginners welcome. Link: Warhorn

Pathfinder 2e: Tarnbreaker's Trail
Harold Austin
This is a level 1-4 adventure that is great for new players. It's a fantasy Iditarod!
6 players, age 10+, beginners welcome. Link: Warhorn

Battletech: Battle for the Plant
Robert Turnbough
A Star League mech plant is the objective as Davion and mercenary lances battle for control.
8 players, age 10+, beginners welcome.

Ticket to Ride
Karen Seiz
The rules are simple enough to write on a train ticket. Players collect different types of train cars which they use to claim railway routes across North America. The tension comes from being forced to balance greed – adding more cards to your hand, and fear – losing a critical route to a competitor. We'll have some other games on hand as well.
5 players, age 10+, beginners welcome. Link: BoardGameGeek

Blood on the Clocktower
Michael Eckard & William Walker
A social game played in person, seated in a circle, each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
24 players, age 14+, beginners welcome. Link: BoardGameGeek



Evening Session (5 pm - 10 pm)

Wolf Hounds: Overgrowth
Devin Fortman
Livonia, 1609. In the deep woods, bodies are appearing: Human and animal alike, all crushed and strangely decayed. A corruption is falling over the wilderness, and it needs to be removed before the whole forest is covered in the stench of death. Wolf Hounds is an original historical fantasy RPG using a streamlined Powered by the Apocalypse ruleset. Players shold bring: Pen/pencil and a few six-sided dice.
6 players, age 14+, beginners welcome. Link: Publisher

Pathfinder 2e: Quests and Bounties
Chris Gentile
This is two 2-hour short adventures for level 1-4 adventurers.
6 players, age 10+, beginners welcome. Link: Warhorn

Midgard Heroic Battles: Defend the Camp!
Jennifer Paperman
An advance force of Macedonians is scouting forward when they find themselves surrounded by a thick fog. After a few moments it clears only to find themselves suddenly facing a horde of barbarians. Odd looking ones who have painted themselves red, but what can you expect from barbarians? The Macedonians hastily form up and send a runner back to the main army. Can they hold them off until the Macedonian reinforcements arrive to drive back the barbarians? Bring on the barbarians!
6 players, age 14+, beginners welcome. Link: Publisher

Concordia
John Fontana
Strategy game of economic development in Roman times. Your actions are determined by cards you have or buy. Winning requires balancing expanding into new territories, purchasing new action cards and colonizing. Every game is different, not only because of the sequence of new cards on sale but also due to the modular layout of cities. Map will be selected at game time based on the number of players.
5 players, age 10+, beginners welcome. Link: BoardGameGeek

Zombies!!!
John Whitehead & Bill Rennie
Players take on the role of a survivor amid city streets sprawling with zombies. First player to reach the Helipad and kill the zombie there, or kill a total of 25 zombies wins.
5 players, age 14+, beginners welcome. Link: BoardGameGeek



Code of Conduct: We expect all SWA attendees to treat others and be treated themselves with dignity and respect. Unacceptable behavior for attendees includes, but is not limited to: obscene language, racial or other slurs, physical threats, and acts of violence. Anyone who witnesses an attendee engaged in unacceptable behavior should notify an SWA staff member, who will address the situation as we deem appropriate. This may include asking the person to cease their behavior, leave the event, or if necessary referring the matter to the proper authorities. Repeated offenses may result in a temporary or permanent ban from SWA activities, at Staff's discretion.