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SWA Gameathons

The SWA holds monthly gaming sessions, usually on the first Saturday of each month. Each Gameathon has two time slots for events: 11am - 4pm, and 5pm - 10pm. We can also accommodate games that run longer than five hours, if needed. Doors open around 10am, so GMs can arrive early to set up. Admission is just $5 for the whole day (cash only), and free for students up to 12th grade, as well as GMs running a scheduled game.

Gameathons are held at Proctors Theatre in the Hearst Education Center (the finished basement under the cafe). Stairs and elevators to the basement are located off the main corridor, between the box office and cafe area. Proctors has its own parking lot, and there's a garage across the street; both are normally free on weekends.

Gameathon dates for 2026 are: January 3, February 7, March 7, April 4, May 2, June 6, July 11, August 1, October 3, November 7, and December 5. Council Con will be held on September 11-13, replacing that month's Gameathon.

We generally ask for events three weeks ahead of time, and post the schedule the week before game day; both announcements are sent via our mailing list. You can submit events through our Google form, and preregister for events on our signup spreadsheet. If you have any questions or comments, please send them to our GAT email address: game-a-thon [at] swa-gaming [dot] org.


Gameathon schedule: August 1, 2026

Morning Session (11 am - 4 pm)

Scum and Villainy: Star Wars
Eric Spence
Last session after fleecing a party worth of nobles in the Mid-Rim, the crew needs to decide what they are going to do with the list of force sensitives they have stolen from the Imperial Inquisition. What will they do with their stolen vessel, and who will take the blame for their various adventures? Players should bring a pencil and a handful of d6s.
7 players, age 18+, beginners welcome. Link: Publisher

Marvel Heroes: Savage Lands
Michael Moon
Travel to the savage lands and go on an adventure inside a superhero comic. This game is a sequel to one which ran last year.
5 players, age 14+, beginners welcome.

3-03 Echoes of Desperation
Pathfinder
Harold Austin
Venture-Captain Finze Bellaugh at the Anthusis Lodge in Vidrian recently came into possession of a magic bell that was plundered from a community of Song'o halflings living somewhere in the Laughing Jungle. He believes the bell is a critically important object to this community, and he needs a group of skilled Pathfinders to learn precisely where the bell came from, then return it to its rightful owners. The PCs soon discover there is more to the bell's story, and returning it is no simple matter! Players should bring dice and characters.
6 players, age 10+, beginners welcome. Link: Publisher

Hopping Vampires, Fu Dogs, and Kung Fu, Oh MY!! Kung Fu Movie Skirmish Rules
Fistful of Lead with homebrew modifications for the period
Peter Huston
Miniature skirmish game with elaborate scenery and figures. Each player controls 5 characters in 1980s Hong Kong kung fu movie style skirmish in a Chinese village. Hopping vampires, greedy bandits, sworn kung fu brothers, and desperate villagers fight to control the village, the village temple, and the large tea house. Players should bring: Good attitudes, pencil, paper. This is to test for Council Con, so please come.
8 players, age 10+, beginners welcome. Link: Lead Adventure Forum

Blood on the Clocktower
Cameron Gray
A social game played seated in a circle; each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
24 players, age 14+, beginners welcome. Link: BoardGameGeek



Evening Session (5 pm - 10 pm)

The Goblin Grinder
MÖRK BORG
Devin Fortman
Goblins: They used to be people like you, now twisted into the most vicious little bastards you can imagine. When they attack someone, it spreads their curse, dooming the victim to become one of them. Guess who just got ambushed by goblins? (Hint: it was you.) Luckily, alchemist Nagel Krat has found a cure! Is it too good to be true? (Of course it is.) Players should bring a pencil and dice.
6 players, age 18+, beginners welcome. Link: Home page, character generator

3-04 The Devil-Wrought Disapperance
Pathfinder
Harold Austin
One of the most urgent letters to reach the Grand Lodge in the recent flood of troubling correspondence contained grim news indeed: a renowned Pathfinder Venture-Captain vital to the Society's operations in the oppressive nation of Cheliax has gone missing! Fearing the worst, the Society dispatches experienced agents to the Venture-Captain's home in search of any clue as to what might have happened.
The Devil-Wrought Disappearance is part of the ongoing story of the Year of Shattered Sanctuaries. It is the first scenario in a two-part arc detailing the events befalling a Pathfinder Society lodge in the nation of Cheliax. Other arcs explore other locations across the Inner Sea. While the arcs can be played in any order, it is recommended that players experience the scenarios within each individual arc in order. Players should bring dice and characters.
6 players, age 10+, beginners welcome. Link: Publisher

Crisis in the Clouds
Pulp Alley
Jenni Paperman
The Luftschiff Zeppelin Sword of Damocles is on its maiden voyage across the Atlantic, with a full complement of crew and two passengers. As the Sword flies majestically over the ocean – miles from any land – the radio crackles to life. The Sword has been sabotaged and will go down in flames in mere minutes, when the clock strikes noon. And then the radio goes silent. Realization sets in: The saboteurs have made a critical mistake: They have forgotten about the time difference. It is only 11 AM on board the Sword of Damocles. The people on board have an hour to save themselves. Or to complete their mission. Because surely someone on board is a secret saboteur. But who?
4 players, age 14+, beginners welcome.

Untold: Adventures Await
Karen Seiz
Untold combines the structure of a board game with the creative storytelling of an RPG. Each game is an episode of five distinct scenes, each featuring intriguing locales, dangerous threats, and shocking plot twists that propel the action toward an epic showdown. Scene Cards and Story Cubes provide the elements of the adventure, while Reaction Cards reveal what happens when the players take action. Games take about an hour, so we could play multiple episodes, and will have a couple other games on hand.
4 players, age 10+, beginners welcome. Link: BoardGameGeek



Code of Conduct: We expect all SWA attendees to treat others and be treated themselves with dignity and respect. Unacceptable behavior includes, but is not limited to offensive language, threats, and violence. SWA staff will address such incidents as they deem appropriate, including verbal warnings, ejecting the individual, or if necessary referring the matter to the authorities. Egregious or repeated offenses may result in a ban from SWA activities, at Staff's discretion.