SWA Gameathons
The SWA holds monthly gaming sessions, usually on the first Saturday of each month. Each Gameathon has two time slots for events: 11am - 4pm, and 5pm - 10pm. We can also accommodate games that run longer than five hours, if needed. Doors open around 10am, so GMs can arrive early to set up. Admission is just $5 for the whole day (cash only), and free for students up to 12th grade, as well as GMs running a scheduled game.
Gameathons are held at Proctors Theatre in the Hearst Education Center (the finished basement under the cafe). Stairs and elevators to the basement are located off the main corridor, between the box office and cafe area. Proctors has its own parking lot, and there's a garage across the street; both are normally free on weekends.
Gameathon dates for 2025 are: January 4, February 1, March 1, April 5, May 3, June 7, July 5, August 2, October 4, November 1, and December 6. Council Con will be held September 5-7, replacing that month's Gameathon. We generally ask for events three weeks ahead of time, and post the schedule the week before game day; both announcements are sent via our mailing list. You can submit events through our Google form, and preregister for events on our signup spreadsheet. If you have any questions or comments, please send them to our GAT email address: game-a-thon [at] swa-gaming [dot] org.
Gameathon schedule: October 4, 2025
Morning Session (11 am - 4 pm)
Call of Cthulhu: Full Fathom Five
Thomas Fisher
It is 1847 you and your companions have signed on to crew the Barclay, a whaling ship hunting its prey in the deep sea. But when hunters become the hunted can you survive and sail your ship back to a safe harbor? No experience necessary, all character sheets will be provided. Players should bring dice.
5 players, age 14+, beginners welcome.
Pathfinder 2e: A Foot in the Door
Harold Austin
This a level 5-8 adventure fresh off the printers at Paizo. Players should bring 5th level or better characters.
6 players, age 10+, some experience necessary. Link: Warhorn
Pathfinder 2e: 7-04 Sulfuric Negotiations
Sam Pitcheralle
A level 3-6 pathfinder 2e session. New players welcome and will be taught.
6 players, age 10+, beginners welcome. Link: Warhorn
Brass Birmingham
John Fontana
Build networks, grow industries, and navigate the world of the Industrial Revolution. Develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era and the rail era. To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
4 players, age 10+, beginners welcome. Link: BoardGameGeek
Game of Thrones: Hand of the King
David Rogozinski
Hand of the King is a fast-paced card game of conspiracies and sudden twists of fate for two to four players, challenging each of you to gain the most support among the twisted intrigues of the King’s Landing court. Each turn, you send Varys to do your bidding, moving through the court and inciting iconic characters from A Song of Ice and Fire to support your cause. With the help of some companions and crafty alliances with other players, you just might rise to become the king's new Hand!
4 players, age 14+, beginners welcome. Link: BoardGameGeek
Railways of the World
Jennifer Paperman
Lay track to use your locomotive to move little colored cubes to collect money to lay more track and buy bigger trains to move little colored cubes further to collect more money to... Well, you get the idea. Where in the world we lay our tracks will depend on the players.
6 players, age 14+, beginners welcome. Link: BoardGameGeek
Various board games
Paul McCarthy
6 players, age 14+, beginners welcome.
Blood on the Clocktower
Mike Eckard
Each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village. Paper/notebook and pen is allowed but not necessary.
24 players, age 14+, beginners welcome. Link: BoardGameGeek
Evening Session (5 pm - 10 pm)
Cats the Cons-purr-acy: Saving Kitten Ryan
Michael Moon
Telepathic orders from Timbuktu - proceed along the Thames on patrol, and then go to Grutley to investigate the possibility that two regressed cats gave birth to an awakened kitten. Don't let the Bark Brigade have the last laugh, and don't let the hoomyns figure out who is actually in control. This is a Disney Animal Fable gone wrong, and strange. Pencils, paper, and 10-sided dice are optional.
8 players, age 10+, beginners welcome.
Pathfinder 2e: 6-20 An Overthrow of Ambition
Harold Austin
This a level 9-12 adventure for seasoned Pathfinder characters.
6 players, age 14+, experts only. Link: Warhorn
Pathfinder 2e: Quests and Bounties
Christopher Sean
This is a drop in game slot that will have several different adventure choices. Levels 1-4 or 3-6 depending on the group make up.
6 players, age 10+, beginners welcome. Link: Warhorn
Brass Birmingham
John Fontana
Build networks, grow industries, and navigate the world of the Industrial Revolution. Develop, build and establish your industries and network in an effort to exploit low or high market demands. The game is played over two halves: the canal era and the rail era. To win the game, score the most VPs. VPs are counted at the end of each half for the canals, rails and established (flipped) industry tiles.
4 players, age 10+, beginners welcome. Link: BoardGameGeek
Acquire and World Map Variant Acquire
David Cheng
Aquire is an old Avalon Hill classic financial game of property & stock ownership. We will probably be able to play twice; once with the normal rules, and once with the “World Map” variant (link below) which changes the flavor of the game somewhat.
6 players, age 10+, beginners welcome. Link: BoardGameGeek
Rallyman
Jeff Sterling
A Roll and Move racing game that will have you rolling dice and pushing your luck.
5 players, age 10+, beginners welcome. Link: BoardGameGeek
Arkham Horror
Robert Turnbough
In honor of the season, I present to my fellow gamers a night in the quaint town of Arkham Ma. I am using the third edition of the game.
6 players, age 14+, beginners welcome.
Age of Innovation
Stephen Hull
For Eurogame lovers, Age of Innovation combines a fantastical setting with elements of area control, resource management, and asymmetric factions with intelligent gameplay.
5 players, age 14+, beginners welcome.
Code of Conduct: We expect all SWA attendees to treat others and be treated themselves with dignity and respect. Unacceptable behavior for attendees includes, but is not limited to: obscene language, racial or other slurs, physical threats, and acts of violence. Anyone who witnesses an attendee engaged in unacceptable behavior should notify an SWA staff member, who will address the situation as we deem appropriate. This may include asking the person to cease their behavior, leave the event, or if necessary referring the matter to the proper authorities. Repeated offenses may result in a temporary or permanent ban from SWA activities, at Staff's discretion.