SWA Gameathons
The SWA holds monthly gaming sessions, usually on the first Saturday of each month. Each Gameathon has two time slots for events: 11am - 4pm, and 5pm - 10pm. We can also accommodate games that run longer than five hours, if needed. Doors open around 10am, so GMs can arrive early to set up. Admission is just $5 for the whole day (cash only), and free for students up to 12th grade, as well as GMs running a scheduled game.
Gameathons are held at Proctors Theatre in the Hearst Education Center (the finished basement under the cafe). Stairs and elevators to the basement are located off the main corridor, between the box office and cafe area. Proctors has its own parking lot, and there's a garage across the street; both are normally free on weekends.
Gameathon dates for 2025 are: January 4, February 1, March 1, April 5, May 3, June 7, July 5, August 2, October 4, November 1, and December 6. Council Con will be held September 5-7, replacing that month's Gameathon. We generally ask for events three weeks ahead of time, and post the schedule the week before game day; both announcements are sent via our mailing list. You can submit events through our Google form, and preregister for events on our signup spreadsheet. If you have any questions or comments, please send them to our GAT email address: game-a-thon [at] swa-gaming [dot] org.
Gameathon schedule: February 1, 2025
All-day event, starting 11 am
Arkham Horror
GM: Jason Blackstone
Delve into the world of Lovecraft and stop the Great Old Ones from destroying the world! We will be diving into Arkham Horror 2nd Edition!
7 players, age 18+, beginners taught. Link: BoardGameGeek
Morning Session (11 am - 4 pm)
Blood on the Clocktower
GM: William Walker, also ft. Storyteller "?"
Deduce who the demon is through logic and social reading. All players - good and evil - have specific roles, and dead players still play.
30 players, age 10+, beginners taught. Link: Home page
2-05 Balancing the Scales
Pathfinder 2e
GM: Chris Gentile
This a level 1-4 adventure from season 2.
6 players, age 10+, beginners taught. Link: Warhorn
The Hole in the Head Gang Rides Again
Desperado Playmobil
GM: Jennifer Paperman
The Slade Brothers (Evil Roy and his little brother, Cactus Jack) and the rest of the Hole in Head Gang are planning a raid on McLaren’s mine. Can “Doc” McLaren and his friends defend their mine – not to mention their gold – from these vicious desperados?
7 players, age 14+, beginners taught.
Wonderland's War
GM: Dean Howard
The looking glass has shattered and war has come to Wonderland! (Actually more like a pie fight.) Three rounds of card-drafting tea party followed by a bag-building press-your-luck war. Not hard to play, but a lot to learn at first. Please see this introduction.
4 players, age 14+, beginners taught. Link: BGG How to Play video
Railways of the World: Transcontinental
GM: David Bibicoff
Revisit the early days of the Age of Steam as you begin with a locomotive and a vision. From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives, and maybe even span North America and build the Transcontinental Railway!
5 palyers, age 10+, beginners taught. Link: BoardGameGeek
Reich: The Iron Dream of German Reunification
GM: Dave Cheng
REICH portrays events in Germany between the Reformation and the unification engineered by Bismarck. Each player takes the role of a Prince attempting to unify a fragmented land by means of diplomacy, cunning bargains, troop mobilizations and armed strikes. This is the second in a series of SWA Game-a-thon events celebrating the 50th anniversary of Chaosium, Inc in 2025.
4 players, age 14+, beginners taught. Link: BoardGameGeek
Evening Session (5 pm - 10 pm)
The Deadlight
Call of Cthulhu 7th edition
GM: Andy Cowley
September 1923, and you are on a roadtrip with acquaintances in New England trying to beat a storm coming up the Eastern Seaboard. It’s dark, the rain lashes down. A flash of lightning and SOMETHING is in the road ahead! New players are welcome. Players should bring dice, paper, and pencil.
5 players, age 14+, beginners taught. Link: Publisher
Pathfinder Society Replayable Adventures
Pathfinder 2e
GM: Chris Gentile
This will be a players' choice selection of several offerings.
6 players, age 10+, beginners taught. Link: Warhorn
102 A.D. Roman Arena: Let the games begin!
GM: Pete Huston
A series of brief connected games (players maintain scores but switch characters) involving historical events of the type that took place in the Ancient Roman Imperial Arenas. Proposed events involve slaves forced to fight lions and elephants, gladiators fighting each other, and dwarves fighting angry cranes. I have been experimenting with published gladiator and Roman arena rules for years and not being satisfied with any published rules have written my own. The goal was to keep them simple and fun and reasonably historically correct.
8 players, age 10+, beginners taught.
Heat: Petal to the Metal
GM: John Wuller
Based on simple and intuitive hand management, Heat: Pedal to the Metal puts players in the driver's seat of intense car races, jockeying for position to cross the finish line first, while managing their car's speed if they don't want to overheat. Selecting the right upgrades for their car will help them hug the curves and keep their engine cool enough to maintain top speeds. Ultimately, their driving skills will be the key to victory!
7 players, age 10+, beginners taught. Link: BoardGameGeek
Stardew Valley
GM: Beth Whitmore-Stollar
It's the board game version of the popular cozy farm sim game. It is a cooperative game for up to 4 players. Plant, forage, battle in the mine, and befriend the townsfolk as you work together to save the town from the grips of JoJaMart.
4 players, age 14+, beginners taught. Link: BoardGameGeek
Horrified: World of Monsters
GM: Robert Turnbough
Go around the world to stop the Sphinx, the Term, and other monsters.
5 players, age 10+, beginners taught.
Now or Never
GM: Eric Alexopoulos
Return to the land of Arzium and rebuild your ancient home. Players will construct buildings to rebuild their village, guide villagers back home, fight dangerous monsters and explore a fantasy landscape filled with bizarre places, technology and people.
3 players, age 14+, beginners taught.
Code of Conduct: We expect all SWA attendees to treat others and be treated themselves with dignity and respect. Unacceptable behavior for attendees includes, but is not limited to: obscene language, racial or other slurs, physical threats, and acts of violence. Anyone who witnesses an attendee engaged in unacceptable behavior should notify an SWA staff member, who will address the situation as we deem appropriate. This may include asking the person to cease their behavior, leave the event, or if necessary referring the matter to the proper authorities. Repeated offenses may result in a temporary or permanent ban from SWA activities, at Staff's discretion.