SWA Gameathons
The SWA holds monthly gaming sessions, usually on the first Saturday of each month. Each Gameathon has two time slots for events: 11am - 4pm, and 5pm - 10pm. We can also accommodate games that run longer than five hours, if needed. Doors open around 10am, so GMs can arrive early to set up. Admission is just $5 for the whole day (cash only), and free for students up to 12th grade, as well as GMs running a scheduled game.
Gameathons are held at Proctors Theatre in the Hearst Education Center (the finished basement under the cafe). Stairs and elevators to the basement are located off the main corridor, between the box office and cafe area. Proctors has its own parking lot, and there's a garage across the street; both are normally free on weekends.
Gameathon dates for 2026 are: January 3, February 7, March 7, April 4, May 2, June 6, July 11, August 1, October 3, November 7, and December 5. Council Con will be held on September 11-13, replacing that month's Gameathon.
We generally ask for events three weeks ahead of time, and post the schedule the week before game day; both announcements are sent via our mailing list. You can submit events through our Google form, and preregister for events on our signup spreadsheet. If you have any questions or comments, please send them to our GAT email address: game-a-thon [at] swa-gaming [dot] org.
Gameathon schedule: November 7, 2026
Morning Session (11 am - 4 pm)
Scum and Villainy: Star Wars
Eric Spence
Last session the party robbed the tomb of an ancient Sith Lord on a planet experiencing a terrible plague. They succeeded, but what did they find and what effects will this have on their continued adventure, in Star Wars - Scum and Villiany? Players should bring a pencil and a handful of d6.
7 players, age 18+, beginners welcome. Link: Publisher
8-08 Treatise on the Study of Clockworks (5-6)
Pathfinder
Harold Austin
Within Ustalav's University of Lepidstadt, a professor of clockwork magics has reached out to the Society to offer her research to assist with their investigation of the strange clockwork compass. When the Pathfinders arrive to gather that research, they're informed that it's currently being held in eerie Schloss Caromarc, home of the infamous Alpon Caromarc and his Beast of Lepidstadt, the giant amalgam of flesh and brain. The Pathfinders will need to escort the professor through the castle to set the home to rights and locate her research! Players should bring dice.
6 players, age 10+, beginners welcome. Link: Publisher
ASL Albany preps and training
Brian Wiersma
Play through some Albany ASL tournament scenarios. Albany tournament scenario list is posted, we'll do our homework and play through some of them. Players should bring: dice, dice cup or tower, charts and tables, rulebook or ebook.
8 players, age 14+, some knowledge necessary.
Orion's Sword
Brian Kromrey
2-3 hour Space 4X - Featuring Deck building, Area Control, Unique player powers.
4 players, age 10+, beginners welcome.
Le Harve
Michael Moon
Build up a thriving port town. Build ships to reduce your end of round expenses, which increase over the course of the game. Collect and upgrade resources to obtain the materials needed to build high-value buildings. Charge other players for the use of your buildings. Win by having the highest net worth. This game will be played with expansion special buildings.
5 players, age 10+, beginners welcome.
Blood on the Clocktower
Cameron Gray
A social game played seated in a circle; each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
24 players, age 14+, beginners welcome. Link: BoardGameGeek
Evening Session (5 pm - 10 pm)
Heart of Darkness
MÖRK BORG
Devin Fortman
A doomed trek into the darkest depths of the forest Sarkash. One player will be the Inquisitor, escorting a band of prisoners to the ancient cemetary of Graven-Tosk to be buried for their heretical crimes. The other players are the prisoners, trying to escape by any means necessary. But unknown to all, something lurks in the darkness, something far more deadly then all else dwelling in Sarkash.
8 players, age 14+, beginners welcome. Link: Homepage
8-07 In the Halls of Dead Justice (7-8)
Pathfinder
Harold Austin
The lich Msasa, a cruel Blood Lord in her own right, has been advocating for the Pathfinder Society over the past few months, trying to establish a lodge within the undead nation of Geb's capital city, Mechitar. When one of her rivals offers to assist, she smells a rat and sends in the Society to figure out what it is that he wants, ending in the Pathfinders being challenged to a trial by combat to establish their strength and capabilities. All around them, undead shoulders shrug, telling them to either play at Gebbite politics or go home with their tails between their legs. Players should bring dice.
6 players, age 10+, beginners welcome. Link: Publisher
ASL Albany preps and training
Brian Wiersma
Play through some Albany ASL tournament scenarios. Albany tournament scenario list is posted, we'll do our homework and play through some of them. Players should bring: dice, dice cup or tower, charts and tables, rulebook or ebook.
8 players, age 14+, some knowledge necessary.
Unhallowed Grounds
Brian Kromrey
A team of Investigators perform deduction to try to determine which Ghost is haunting a location before their sanity drops too low making them an easy target in this ONE VS MANY simultaneous action selection hidden movement game.
6 players, age 10+, beginners welcome.
Horrified
Robert Turnbough
In a nod to the season, I offer for your enjoyment an evening in horror in either the world of Universal Studios or the world of Ravensloft (player's choice). A cooperative game of 2 to 5 players versus the game.
4 players, age 10+, beginners welcome.
Code of Conduct: We expect all SWA attendees to treat others and be treated themselves with dignity and respect. Unacceptable behavior includes, but is not limited to offensive language, threats, and violence. SWA staff will address such situations as they deem appropriate, including verbal warnings, ejecting the individual, or if necessary referring the matter to the authorities. Repeated offenses may result in a ban from SWA activities, at Staff's discretion.