SWA Gameathons
The SWA holds monthly gaming sessions, usually on the first Saturday of each month. Each Gameathon has two time slots for events: 11am - 4pm, and 5pm - 10pm. We can also accommodate games that run longer than five hours, if needed. Doors open around 10am, so GMs can arrive early to set up. Admission is just $5 for the whole day (cash only), and free for students up to 12th grade, as well as GMs running a scheduled game.
Gameathons are held at Proctors Theatre in the Hearst Education Center (the finished basement under the cafe). Stairs and elevators to the basement are located off the main corridor, between the box office and cafe area. Proctors has its own parking lot, and there's a garage across the street; both are normally free on weekends.
Gameathon dates for 2025 are: January 4, February 1, March 1, April 5, May 3, June 7, July 5, August 2, September 6, October 4, November 1, and December 6. Council Con will replace GAT in either September or October. We generally ask for events three weeks ahead of time, and post the schedule the week before game day; both announcements are sent via our mailing list. You can submit events through our Google form, and preregister for events on our signup spreadsheet. If you have any questions or comments, please send them to our GAT email address: game-a-thon [at] swa-gaming [dot] org.
Gameathon schedule: January 4, 2025
All-day event, starting 11 am
War of the Ring
GM: John Rigley
Frodo and Sam struggle to get to Mt. Doom and toss the One Ring into the Mountain. Can the Dark Lord Sauron stop them, save his conquest of Middle Earth, and make right all the wrongs done to him?
2 players, age 14+, beginners taught. Link: BoardGameGeek
Morning Session (11 am - 4 pm)
Blood on the Clocktower
GM: William Walker and Michael Eckard
Blood on the Clocktower is a bluffing game with players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game as Good is to successfully deduce and execute the demon before Evil destroys the town.
30 players, age 10+, beginners taught. Link: BoardGameGeek
Call of Cthulhu
The Lonely House in the Woods
GM: Karen Seiz
The road is a winding pot-hole cratered trail through the woods, thick branches over-reaching blocking out the moon's light. The car crawls up the monotonous hills, headlights barely piercing the pitch black as the car crests and starts down the other side - and something staggers into the road! Squealing brakes, fishtailing, spinning, thudding - CRASH! You distantly hear the tinkling of broken glass...
Players should bring: Dice, adventurous spirit. Characters will be provided, you make them come alive (at least for a little while). Bribes for the GM may help your survival rate.
5 players, age 10+, beginners taught.
Pathfinder 2e
Upon Wheels and Rime
GM: Chris Gentile
A level 1-4 adventure great for seasoned players and new folks!
Players should bring: Themselves, a character, and dice. If you do not have those, we have plenty.
6 players, age 10+, beginners taught. Link: Warhorn
Dead Man's Hand
Last Stand at the Old Mission
GM: Robert Turnbough
The Black Hat gang have holed up at the abandoned Spanish mission, and the Pinkertons and the local law are gunning for them. A old fashioned final western movie scene.
4 players, age 10+, beginners taught.
Raiders & Traders: The Heroic Age of Greece
GM: Dave Cheng
A beautiful game of Heroic Greece, which combines war with economics, godly intervention, oracles, and dynastic diplomacy. This is a classic board game from Chaoisum, Inc, to celebrate Chaosium’s 50th anniversary in 2025.
4 players, age 14+, beginners taught. Link: BoardGameGeek
Mansions of Madness
Find the Cure
GM: Michael Moon
This is an expansion haunt. Locate a magic axe which can defeat the ancient evil.
4 players, age 14+, beginners taught. Link: BoardGameGeek
Evening Session (5 pm - 10 pm)
Pathfinder 2e
Equal Exchanges, Necessary Introductions
GM: Chris Gentile
This a level 1-4 adventure that is great for seasoned adventurers and new players.
Players should bring: Themselves, a character, and dice. If you do not have those, we have plenty.
6 players, age 10+, beginners taught. Link: Warhorn
Learn to Play: Heroic Midgard Battles
GM: Jenni and Roland Paperman
Learn this new miniatures game of Dark Ages combat, with the extra spice of deciding whether your leaders will merely help units fight, or take a more active role in deciding their fate, including challenging their opponents to single combat. Who will be food for the ravens?
4 players, age 10+, beginners taught. Link: Publisher
Dragons Down
GM: Eric Stolar
Dragons Down is an adventure game inspired by the classic game, Magic Realm. The game is set in Western fantasy where players act as adventurers seeking fame and glory, searching for hidden treasure sites, looting great treasures and epic artifacts, and fighting monsters.
4 players, age 14+, beginners taught. Link: BoardGameGeek
Memoir '44: Operation Overlord
GM: Jason Blackstone
Take your game to the next level with Operation Overlord, and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of the military chain of command. This will be my first Memoir '44 game I have ran so if anyone with experience wants to co-GM it with me that would be great!
8 players, age 14+, beginners taught. Link: BoardGameGeek
The Night Cage
GM: Devin Fortman
You awake in the dark, with nothing but a flickering candle. The Night Cage is a cooperative tile-placement game that traps 1-5 lost souls within an ever-changing labyrinth of eternal darkness. You must work together to explore the maze and escape before your candles burn out... and you’re beginning to suspect that something else is moving around in the darkness. This game should take about an hour, so we can play a couple rounds, and I'll have some other short games on hand.
5 players, age 14+, beginners taught. Link: BoardGameGeek
Code of Conduct: We expect all SWA attendees to treat others and be treated themselves with dignity and respect. Unacceptable behavior for attendees includes, but is not limited to: obscene language, racial or other slurs, physical threats, and acts of violence. Anyone who witnesses an attendee engaged in unacceptable behavior should notify an SWA staff member, who will address the situation as we deem appropriate. This may include asking the person to cease their behavior, leave the event, or if necessary referring the matter to the proper authorities. Repeated offenses may result in a temporary or permanent ban from SWA activities, at Staff's discretion.