SWA Gameathons
The SWA holds monthly gaming sessions, usually on the first Saturday of each month. Each Gameathon has two time slots for events: 11am - 4pm, and 5pm - 10pm. We can also accommodate games that run longer than five hours, if needed. Doors open around 10am, so GMs can arrive early to set up. Admission is just $5 for the whole day (cash only), and free for students up to 12th grade, as well as GMs running a scheduled game.
Gameathons are held at Proctors Theatre in the Hearst Education Center (the finished basement under the cafe). Stairs and elevators to the basement are located off the main corridor, between the box office and cafe area. Proctors has its own parking lot, and there's a garage across the street; both are normally free on weekends.
Gameathon dates for 2026 are: January 3, February 7, March 7, April 4, May 2, June 6, July 11, August 1, October 3, November 7, and December 5. Council Con will be held on September 11-13, replacing that month's Gameathon.
We generally ask for events three weeks ahead of time, and post the schedule the week before game day; both announcements are sent via our mailing list. You can submit events through our Google form, and preregister for events on our signup spreadsheet. If you have any questions or comments, please send them to our GAT email address: game-a-thon [at] swa-gaming [dot] org.
Gameathon schedule: April 4, 2026
Morning Session (11 am - 4 pm)
Scum and Villainy: Star Wars
Eric Spence
The crew of the Charger C-70 Tranquility have robbed the local Imperial Governor, and are being hunted by the mysterious Inquisitorius. Now their adventure continues as they decide where to stike next. Players should bring: A handful of d6s and pencils.
6 players, age 18+, beginners welcome. Link: Publisher
Within the Prairies
Pathfinder 2e
Tom O
This is a level 1-4 adventure. New Players welcome! Pregens will be available.
6 players, age 10+, beginners welcome. Link: Warhorn
Brastlewark at War, Part 2: The Gnome Liberation
Pathfinder 2e
Harold Austin
This is a level 3 to 4 adventure. There is a part 1 that is not needed to play this game. Pregens will be available.
6 players, age 10+, beginners welcome. Link: Warhorn
Memoir '44 Campaign Map with add ons
Mike Russman
Classic Memoir '44 but on a grand scale! Up to 4 players, 2-on-2 style. There might even be some aircraft involved?!?!
4 players, age 14+, beginners welcome.
1846: The Race for the Midwest
Zach Bain
1846 is one of the many games in the 18xx family of economic train games. 1846 is a wonderful introduction to this thinky niche of games. Play proceeds in a series of stock rounds, each followed by a pair of operating rounds. In stock rounds, players act as investors buying and selling stock in corporations. During operating rounds, corporations will lay track, build stations, run trains for revenue to be paid out as dividends or withheld, and buy trains. The majority shareholder of each corporation acts at its president, making all decisions during operating rounds. Players will continue operating companies, collecting dividends, and reinvesting until the bank breaks. Doing a little research about the game before the event will help, but showing up for the teach ready and excited is all I ask.
5 players, age 14+, beginners welcome. Link: BoardGameGeek
Brazil: Imperial
Jeff Sterling
In Brazil: Imperial, you need to construct buildings, manage resources, explore the land, create trade, acquire the support of the greatest personalities of the country, and recruit a powerful army to protect your interest against the rival states.
3 players, age 10+, beginners welcome. Link: BoardGameGeek
Blood on the Clocktower
Michael Eckard
A social game played seated in a circle; each player receives either a ‘good’ or ‘evil’ token with their unique character on it. Good players share information to solve the mystery whilst evil players lie about who they are and what they know. The good team wins if they can piece together their knowledge, trust each other, and execute the demon. The evil team wins if the demon can sow distrust, evade detection, and wipe out the village.
24 players, age 14+, beginners welcome. Link: BoardGameGeek
Evening Session (5 pm - 10 pm)
The Grey Knight Campaign
Pendragon
Andy Cowley
The continuation of an ongoing campaign. New players who wish to give this system a try are welcome to join! Players should bring: A d20 and a handful of d6s.
6 players, age 14+, beginners welcome. Link: Publisher
The Clockwork City
Eat God Playtest
Micheal Moon
Be a Dark Crystal or Labyrinth Muppet and Eat God (whatever that means). Explore the Clockwork City. Try out a new game system. This game is still in development. The rules may change significantly in the future. Players should bring: Pencils, Paper, and 12 or 6-sided dice are optional.
6 players, age 10+, beginners welcome.
Ancient Beyond Imagining
Pathfinder 2e
Harold Austin
This a level 9-10 adventure for experienced players.
6 players, age 14+, some experience needed. Link: Warhorn
Troubles Under Otari
Pathfinder 2e
John Calhoun
This is an adventure for first level characters.
6 players, age 10+, beginners welcome. Link: Warhorn
Code of Conduct: We expect all SWA attendees to treat others and be treated themselves with dignity and respect. Unacceptable behavior for attendees includes, but is not limited to: obscene language, racial or other slurs, physical threats, and acts of violence. Anyone who witnesses an attendee engaged in unacceptable behavior should notify an SWA staff member, who will address the situation as we deem appropriate. This may include asking the person to cease their behavior, leave the event, or if necessary referring the matter to the proper authorities. Repeated offenses may result in a temporary or permanent ban from SWA activities, at Staff's discretion.